NettetYou would need to set the CFrame on the part. Like this: part.CFrame = CFrame.new (part.Position, playerHumanoidRootPart.Position) In the CFrame.new () block, you pass in the position of the part and the position of the part it should face (in this case, the player). NettetExample 1 (Outlaster) Example 2 (Fish Game) 1 4 Related Topics Roblox MMO Gaming 4 comments Best Add a Comment Ideally, I believe you could get the camera's LookVector and use that to set a new CFrame for the head (using both parameters of the CFrame.new). As for the transition, use a lot of lerping. electricguitarcat • 1 yr. ago Hi!
devforum.roblox.com
NettetHow to Tween a Model using Align Position & Orientation in Roblox Studio B Ricey 11.4K subscribers 25K views 2 years ago Roblox Constraints & Forces This video teaches you about the Align... NettetI am currently trying to figure out how to force the player to move in the direction that they are currently facing. They will be moving in that direction for a set amount of time (0.8 seconds). How would I go about accomplishing this? In case you guys wanted to know, this is for a dodging system I'll be using in an RPG. This thread is archived download roms neo geo
Using LookVector to move a part forward? : …
Nettet0:00 / 10:30 ROBLOX Studio How to make a walking NPC (using pathfinding) Will Tango 3.58K subscribers Subscribe 7.6K views 2 years ago ROBLOX Studio tutorials In this video i show you how... Nettet10. sep. 2024 · You can write your topic however you want, but you need to answer these questions: What do you want to achieve? I want bullets to dont do circles What is the issue? bullets do circles when fired when i quickly change move direction when shooting and no shift lock What solutions have you tried so far? everything that comes to my … NettetHow to make character lean in direction they turn (r15) Hey, I'm very new to scripting … class list 9b